A couple of weekends ago, our group encountered a ghost guarding a sword. I thought it was just going to be another monster, but after that session my DM emailed me with an "assignment": write up some details on Lady Dholbruar, the aforementioned ghost. I think he was mostly looking for a pitch on where to go for future adventures, but I thought it would be cool to have her inhabit the sword. She was a champion of Bane in life, so I told the DM she might have transgressed in some way and was bound to the sword against her will. I'm looking forward to the various twists my DM might throw with this one.
He's allowed players to create other bits of the world as well. For example, in my character's history I said I stole a deep black gem from a merchant. I was intending the gem to be obviously magical, and as a result of this weekend's game I'm thinking there might be some shadow magic involved with it.
The main point is that I really like how the DM is incorporating player ideas into the world. This is pretty common during character creation, like with my character's stolen gem, but I haven't seen it as much during play (like with the spirit-haunted sword). It's definitely something I was to try out when I next DM a game - I just hope I have players who will buy into it!
Reconciliation
1 hour ago